Previous Projects
Toddler In Trouble
Toddler In Trouble is a short '2D Top-Down Action RPG'. You play as a small child on his first day at a local nursery, mistaking what he see's in the dark to be horrible terrors, when in reality he is surrounded by harmless toys and furniture. Flip the light switch to discover what really lies under the darkness! This game was made in 24 hours as part of a game jam hosted by Escape Studios.
Developed By:
Sondre Milch Agledahl - Programmer
Henrik Hasell - Game Designer, Programmer
Bacson Dias Graça - Art
Henry Scott - Audio
Contribution: Music Composing, Sound Design, Audio Editing.
Made In Unity 3D.
Download And Try!
Planet Sloth

Relax. Plant a seed today and, over the next few weeks, come back in to watch your forest-world grow; comb the planet for its sloth-habitants, plant more seeds, chill out to the music, be inspired by motivational dialogue or just watch as the sun rises and sets on the multi-coloured planet of Sloth. Planet Sloth was made over two days as part of a 'Slow Game Jam' at itch.io
Developed By:
James Casey - Writer
James Curtis - Programmer
Alexander Horowitz - Audio Programmer, SFX
Matej Navara - Programmer
Antonio Papamichael - Art
Henry Scott - Music
Contribution: Composed/Produced Music, Audio Support.
Made With: Unity 3D.
Download And Try!
Paracusia

Paracusia is a small audio based platformer, that utilises panning attenuation as a gameplay mechanic. It was built as a demonstration to show how the game industry may lean towards specific ways of listening to games to utilise different mechanics, such as relying on stereo headphones or surround sound systems. The objective is to traverse the correct platforms by following audio cues coming from them, jumping onto a platform without a cue will send you back to the last checkpoint you reached.
All audio was designed, recored, produced and programmed by myself.
Made with: Unity 3D, Wwise.