SendBusTest

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SendBusTest : MonoBehaviour {

 FMOD.Studio.Bus Reverb;
 float Volume;
 bool InVerbZone;

 void Awake ()
 {
  Reverb = FMODUnity.RuntimeManager.GetBus ("bus:/Reverb");
 }

 void Update ()
 {
  Reverb.setVolume (Volume);
  if (InVerbZone) 
  {
   Volume = Mathf.Lerp (Volume, 1f, Time.deltaTime * 3f);
  } 
  else 
  {
   Volume = Mathf.Lerp (Volume, 0f, Time.deltaTime * 3f);
  }
 }

 void Start ()
 {
  Volume = 0f;
 }

 void OnTriggerEnter (Collider col)
 {
  InVerbZone = true;
 }

 void OnTriggerExit (Collider col)
 {
  InVerbZone = false;
 }
}
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