FireGun2

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FireGun2 : MonoBehaviour {
 void Update ()
 {
  if (Input.GetKeyDown (KeyCode.Mouse0)) 
  {
   FMOD.Studio.EventInstance PlayGunSound;
   PlayGunSound = FMODUnity.RuntimeManager.CreateInstance ("event:/Music/Music2");
   PlayGunSound.start ();
  }
 }
}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FireGun2 : MonoBehaviour {
  void Update ()
 {
  if (Input.GetKeyDown (KeyCode.Mouse0)) 
  {
   FMODUnity.RuntimeManager.PlayOneShot ("event:/Music/Music2", GetComponent<Transform> ().position);
  }
 }
}
Back