FireGun2
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireGun2 : MonoBehaviour {
void Update ()
{
if (Input.GetKeyDown (KeyCode.Mouse0))
{
FMOD.Studio.EventInstance PlayGunSound;
PlayGunSound = FMODUnity.RuntimeManager.CreateInstance ("event:/Music/Music2");
PlayGunSound.start ();
}
}
}
using System.Collections;
Back
using System.Collections.Generic;
using UnityEngine;
public class FireGun2 : MonoBehaviour {
void Update ()
{
if (Input.GetKeyDown (KeyCode.Mouse0))
{
FMODUnity.RuntimeManager.PlayOneShot ("event:/Music/Music2", GetComponent<Transform> ().position);
}
}
}