FireGun
using System.Collections;
Back
using System.Collections.Generic;
using UnityEngine;
public class FireGun : MonoBehaviour {
FMOD.Studio.EventInstance PlayGunSound;
void Awake () {
PlayGunSound = FMODUnity.RuntimeManager.CreateInstance ("event:/Music/Music2");
}
void Update () {
if (Input.GetKeyDown (KeyCode.Mouse0)) {
PlayGunSound.start ();
}
}
}