FireGun

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FireGun : MonoBehaviour {

 FMOD.Studio.EventInstance PlayGunSound;

 void Awake () {
  PlayGunSound = FMODUnity.RuntimeManager.CreateInstance ("event:/Music/Music2");
 }

 void Update () {
  if (Input.GetKeyDown (KeyCode.Mouse0)) {
   PlayGunSound.start ();
  }
 }
}
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