ExampleSceneChange

using UnityEngine;
using UnityEngine.SceneManagement;

public class ExampleSceneChange : MonoBehaviour {

    public string LevelToLoad;
    FMOD.Studio.Bus MasterBus;

    void Start () {
        MasterBus = FMODUnity.RuntimeManager.GetBus("Bus:/");
    }

    void OnTriggerEnter()
    {
        SceneManager.LoadScene(LevelToLoad);
        MasterBus.stopAllEvents(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
    }
}
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