ExampleSceneChange
using UnityEngine;
Back
using UnityEngine.SceneManagement;
public class ExampleSceneChange : MonoBehaviour {
public string LevelToLoad;
FMOD.Studio.Bus MasterBus;
void Start () {
MasterBus = FMODUnity.RuntimeManager.GetBus("Bus:/");
}
void OnTriggerEnter()
{
SceneManager.LoadScene(LevelToLoad);
MasterBus.stopAllEvents(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
}
}