ControllerTwo
using System.Collections;
Back
using System.Collections.Generic;
using UnityEngine;
public class ContorllerTwo : MonoBehaviour {
[FMODUnity.EventRef]
public string Event;
FMOD.Studio.EventInstance Audio;
FMOD.Studio.ParameterInstance Pitch;
void Awake () {
Audio = FMODUnity.RuntimeManager.CreateInstance (Event);
Audio.getParameter ("Pitch", out Pitch);
}
void Start () {
Audio.start ();
}
void Update () {
Debug.Log (Input.GetAxis ("Left Stick Y"));
if (Input.GetAxis ("Left Stick Y") <= -0.1f || Input.GetAxis ("Left Stick Y") >= 0.1f)
{
Pitch.setValue (Input.GetAxis ("Left Stick Y"));
}
else
{
Pitch.setValue (0f);
}
}
}