ControllerTwo

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ContorllerTwo : MonoBehaviour {

    [FMODUnity.EventRef]
    public string Event;
    FMOD.Studio.EventInstance Audio;
    FMOD.Studio.ParameterInstance Pitch;

    void Awake () {
        Audio = FMODUnity.RuntimeManager.CreateInstance (Event);
        Audio.getParameter ("Pitch", out Pitch);
    }

    void Start () {
        Audio.start ();
    }

    void Update () {
        Debug.Log (Input.GetAxis ("Left Stick Y"));
        if (Input.GetAxis ("Left Stick Y") <= -0.1f || Input.GetAxis ("Left Stick Y") >= 0.1f) 
        {
            Pitch.setValue (Input.GetAxis ("Left Stick Y"));
        } 
        else 
        {
            Pitch.setValue (0f);
        }
    }
}
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