CollisionSoundTest
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollisionSoundTest : MonoBehaviour {
void OnCollisionEnter (Collision col)
{
FMODUnity.RuntimeManager.PlayOneShot ("event:/SFX/BallBounce", GetComponent<Transform> ().position);
}
}
using System.Collections;
Back
using System.Collections.Generic;
using UnityEngine;
public class CollisionSoundTest : MonoBehaviour {
void OnCollisionEnter (Collision col)
{
FMODUnity.RuntimeManager.PlayOneShotAttached ("event:/SFX/BallBounce", this.gameObject);
}
}