CollisionSoundTest

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CollisionSoundTest : MonoBehaviour {

 void OnCollisionEnter (Collision col) 
 {
  FMODUnity.RuntimeManager.PlayOneShot ("event:/SFX/BallBounce", GetComponent<Transform> ().position);
 }
}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CollisionSoundTest : MonoBehaviour {

 void OnCollisionEnter (Collision col) 
 {
  FMODUnity.RuntimeManager.PlayOneShotAttached ("event:/SFX/BallBounce", this.gameObject);
 }
}
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