Audio
using UnityEngine;
public class Audio : MonoBehaviour {
public FMOD.Studio.EventInstance Voice;
void Start()
{
Voice = FMODUnity.RuntimeManager.CreateInstance("event:/Voice/Voice Event");
Voice.start();
}
void Update()
{
FMODUnity.RuntimeManager.AttachInstanceToGameObject(Voice, GetComponent<Transform>(), GetComponent<Rigidbody>());
FMOD.Studio.PLAYBACK_STATE PbState;
Voice.getPlaybackState(out PbState);
if (PbState == FMOD.Studio.PLAYBACK_STATE.SUSTAINING)
Debug.Log("voice is currently paused");
}
}