AmbienceExample

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AmbienceExample : MonoBehaviour {

    FMOD.Studio.EventInstance AE;

    void Start () {
        AE = FMODUnity.RuntimeManager.CreateInstance("Event:/Ambience");
        AE.start();
        AE.release();
    }
}
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